UTAMI, Ayu Rischi. Gamification-Based Learning in Science Education to Enhance Student Engagement, Scientific Literacy, and Critical Thinking Skills. Scientica Education Journal, [S. l.], v. 1, n. 4, p. 14–21, 2024. DOI: 10.62872/sej.v1i4.549. Disponível em: https://jurnal-ilcaagam.com/index.php/SEJ/article/view/549. Acesso em: 12 may. 2026.